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Gear-porn means: There are 20 pages of a shopping-catalog near the end of the book, which include at least 4 variants of each pistol/gun/whatever which are all nearly the same, except some very minor differences – In the end only one, or two of them are useful, and the others are garbage, because they are either too cheap (why take the cheap one, when there are better ones?), not cheap enough (why take the medium-priced one, when you want a throw-away-gun?), or not viable due to some other reason.Įarlier I said Shadowrun 5E is priced very well. It makes character creation very time-consuming. The whole concept of gear-porn totally annoys me. Not using Chummer should be considered masochism. Oh, you only have 2 dice to roll for your throwing weapons? Bad luck. You need 3 hits on a throwing weapons check. Most prominent example: Throwing grenades: Even Catalyst messed up character creation: Some of the archetypes are broken. I am pretty certain not just my first character was incompetent, but most first characters (unless you use a guide for creating you character … I wonder where these come from). My first character wasn't good at anything. I gave up afterwards, and over the course of a week created an rough explanation video which is, again, 2 hours long (and sadly it is in German, so probably useless to most of you :-( ). Explaining the rules to the decker took 2 HOURS.Explaining the rules to the rigger took 3 HOURS.Especially if you have to explain them multiple times.įor my oneshots option 1 was obviously out, so I decided to do option 2. Since there's so much of it you won't manage to do anything in the session if there's a decker, rigger, or magician in the party, because most of it will be rules explanations for them. When explaining a new system to someone there are usually two choices: If you do know all of them they would probably contradict in several places.īut not everything is heavy rules: Some of it is under-defined, and totally useless, too: The Rigger-Chapter asks more questions than it answers.Įxplaining the rules to someone who never played/read Shadowrun 5E before is torture, and takes loads of time. It's practically impossible to know every rule from all the books. Why do you need to summarize the rules yourself?! These notes ended up being 23 pages.Īlternatively I could have used someone else's summary from the internet. I couldn't even understand all of it, without taking notes. It took me a long time to understand all of it. The English version supposedly is way worse written. I am talking about the German version by Pegasus Press by the way. The rules of Shadowrun 5E are complete garbage in my opinion (I don't know how the earlier versions were – Catalyst are apparently experts in messing stuff up). I love the setting, but then … there are the rules. One of the most popular sentences regarding Shadowrun is probably: Now we have talked about Shadowrun's good things. Neat! Looking at you Wizards of the Coast charging 50$ per book – and you "need" three of them – 150$ vs 20€ … Oh, and the source rule-book is amazingly cheap in Germany: It is only 20€, including everything you need to play. If you only played DnD before, guiding your players through linear dungeons, this is an amazing experience! The players have to figure out how to solve the problem themselves. But the structure of play was completely different, too! The GM gives the players a task, but no clear solution. Watching a Shadowrun-Session being played by others was a very interesting experience: Obviously it is a completely different world, High-Fantasy versus Cyberpunk … Yeah. (Probably because it is set in Berlin and I am German, don't tell anyone)īack when I learned about Shadowrun (the video-games and the Tabletop-RPG-System) DnD5E was the only system I knew properly. They were great! Out of the three of them I liked Shadowrun: Dragonfall the most. I first learned about Shadowrun via Harebrained Schemes' Shadowrun games. Being a player in a Play-by-Post campaign which stopped after a month, because the GM was stressed out by the rules.įirst of all: Shadowrun's Setting is AWESOME! Cyberpunk is awesome! I discovered the cyberpunk-genre through Shadowrun, and boy, Cyberpunk rocks!.GMing 10 one-shots over the course of 8 months.If you are a fan of Shadowrun 5E's rules: Call DocWagon, they'll need to revive you at the end of this rant. Warning: I hate Shadowrun 5th Edition (5E). The DnD-Rant and this rant have already been on the internet, I just translated them (adding a bit of stuff here and there) – now I am out of pre-produced stuff. These will appear a lot less frequently from now on.
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Based on a German video I published on YouTube – differences to the original are minor.